Game Rules
23. Instant Matches and Campaigns
The goals of Instant Matches and Campaigns:
- Add more diversity to the game (you can virtually play with anyone or against anyone).
- Allowing more players to feel the real FS experience (the viewer is free for this feature)
- Improve the day-to-day activity on the website.
Instant Matches
To create a instant match (IM) game you just need to go to the match center page and, on the game creation form, select the time slot you want the game to happen (only for private team/matches), the color of the team shirt and press create.
After you have created the team, you will be redirected to the join team page where you can sign up your player in the team.
On the other hand, to join an instant match you have to go to the match center page and there choose the team you wish to play and press join.
You will be redirected to the starting eleven page where you can choose the position. Note that the team captain may change the position you will play when he defines the team formation.
Regarding Team captain, you need to know he´s the first player to sign up on each of the teams. The captain is responsible to set up the team formation.
As captain, you can change the formation how many times you want until the game starts, you can access the formation editor by clicking the symbol in front of your player name in the starting eleven list.
Let´s explain the features of this gaming option:
- FS Fans can play up to 5 matches per day (35 matches per week). No-FS Fans can play 5 matches per week.
- Team names will be created with the names of both team captains. The team captain is the first player to sign up on each of the teams
- There is ranking that will split all players between leagues (World class, Professional, Semi-professional, Amateur and Not Ranked). More info further
- There are 98 achievements to collect during your instant matches. When you gain them you will also give you achievement points that will later allow you to unlock certain campaigns. More info further
- Tactic selector equal to the one FS managers use, with team orders included.
- During the creation of the match you will be able to restrict the match regarding player’s ages and rankings. The existing options are: 17-20, 21-24, 25-28, 29+ or free for all (everyone can join whatever their age is) and World class, Professional, Semi-professional, Amateur, Not Ranked or free for all
- You can create game only in your age category or without age category
- You can choose bots´ skills level (from 10% to 100%). When picking the 100% option this doesn’t mean super-bots. It means that bots have their skills set according to the average of all the other human player’s skills. If you pick 10%, they have only 10% of this average value.
- There are limits to the number of matches than can be created on each "category"(same ranking-restrictions, same age-restrictions, etc). The max. number of matches per category is 2. Once the match is generated, players will receive a notification at the Match Center and the live match starts immediately and he can join/create another team
- A match can only start if there are 2 complete teams (11+11 players) with same "restrictions". If a team doesn’t have enough players will be delayed 3 times until it’s finally deleted.
- Private matches: you can create games only to be played with your mates / teammates. However these games will not be counted to ranking purposes.
Ranking:
As said, the ranking is divided in 4 leagues:
- World Class league
- Professional league
- Semi-professional league
- Amateur League
Each league may have many series based on the number of players participating in the Instant Matches. The exception is the World class league that only has 1 series, which means that only the best players will be on the world class league. Each series have 22 players and the ranking is updated every Monday. Obviously you’re able to navigate through all the league tables / series.
During the weekly update of the ranking (Monday 6.30 server time), the following tasks will be done:
- The top eleven players of the Professional League will be promoted to the World class league;
- The worst eleven players of the World class league will be relegated to the Professional league;
- The promotions and relegations of the remaining leagues will be dynamic, depending on the number of ranked players;
The percentage of players in each league are:
- World Class: 22 players
- Professional League: 15% of all ranked players
- Semi-Professional League: 35% of all ranked players
- Amateur League: 50% of all ranked players
Players get ranking points when they win and draw. They lose points if they lose games. The base is 3 points for a win, 1 for a draw, -3 for a loss. There might be bonuses depending on the fact that you’re playing against teams/players with higher rankings.
IM´s Achievements (98)
General Achievements
Amateur: Achieved after reaching the Amateur League
Semi-Professional: Achieved after reaching the Semi-Professional League
Professional: Achieved after reaching the Professional League
World Class: Achieved after reaching the World Class League
The Traveler: Achieved when your covered distance is above 100km
The Arena Captain 20: Achieved when after being Team Captain in 20 matches
Perfect Match: Achieved after receiving a rating of 10 in a Match
Shame: Achieved when you lose a game for more than 9 goals
Humiliation: Achieved when you win a game for more than 9 goals
First Glory: Achieved with your first Victory
Winning Streak 3: Achieved after 3 straight Wins
Winning Streak 5: Achieved after 5 straight Wins
Winning Streak 10: Achieved after 10 straight Wins
Winning Streak 20: Achieved after 20 straight Wins
Winning Streak 50: Achieved after 50 straight Wins
The road to Victory 10: Achieved after winning 10 Games
The road to Victory 100: Achieved after winning 100 Games
The road to Victory 250: Achieved after winning 250 Games
The road to Victory 500: Achieved after winning 500 Games
The road to Victory 1000: Achieved after winning 1000 Games
The Artist 10: Achieved after 10 successfull Dribbles
The Artist 100: Achieved after 100 successfull Dribbles
The Artist 250: Achieved after 250 successfull Dribbles
The Artist 500: Achieved after 500 successfull Dribbles
The Artist 1000: Achieved after 1000 successfull Dribbles
The Failed Artist: Achieved when the efficiency of the dribbles per match ratio is below 50% in the last 20 consecutive matches.
The Elite Artist: Achieved when the efficiency of the dribbles per match ratio is above 70% in the last 20 consecutive matches.
The Arena Master 10: Participate in 10 Instant Matches
The Arena Master 100: Participate in 100 Instant Matches
The Arena Master 250: Participate in 250 Instant Matches
The Arena Master 500: Participate in 500 Instant Matches
The Arena Master 1000: Participate in 1000 Instant Matches
The MoM 10: Get nominated Man of the Match 10 times
The MoM 50: Get nominated Man of the Match 50 times
The MoM 100: Get nominated Man of the Match 100 times
The MoM 250: Get nominated Man of the Match 250 times
The MoM 500: Get nominated Man of the Match 500 times
The Ultimate Player: Achieved when you have played 2500 matches, got mom 500 times, have won 1500 matches and achieve the overall rating of 6 or above
Goalkeepers´ Achievements
Steady Team 1: Achieved after getting 1 game with a Clean Sheet
Steady Team 10: Achieved after getting 10 games with a Clean Sheet
Steady Team 100: Achieved after getting 100 games with a Clean Sheet
Steady Team 250: Achieved after getting 250 games with a Clean Sheet
Steady Team 500: Achieved after getting 500 games with a Clean Sheet
The Brick Wall 50: Achieved after completing 50 saves
The Brick Wall 250: Achieved after completing 250 saves
The Brick Wall 500: Achieved after completing 500 saves
The Brick Wall 1000: Achieved after completing 1000 saves
The Fumbler: Achieved when you have conceded more than 2 goals-per-match in the last 10 consecutive matches
The Elite Wall: Achieved when no goals have been suffered in the last 10 consecutive matches
Defenders´ Achievements
The Defender 10: Achieved after 10 successfull Tackles
The Defender 100: Achieved after 100 successfull Tackles
The Defender 250: Achieved after 250 successfull Tackles
The Defender 500: Achieved after 500 successfull Tackles
The Defender 1000: Achieved after 1000 successfull Tackles
The Gentleman: Achieved when no fouls are commited in the last consecutive 20 matches
The Aggressor: Achieved when at least 1 foul per match in the last consecutive 10 matches is made
The Failed Defender: Achieved when the efficiency of the tackles per match ratio is bellow 50% in the last 20 consecutive matches.
The Elite Defender: Achieved when the efficiency of the tackles per match ratio is above 80% in the last 20 consecutive matches.
Midfields´ Achievements
The Long Ranger 50: Achieved after completing 50 successful Long Passes
The Long Ranger 100: Achieved after completing 100 successful Long Passes
The Long Ranger 250: Achieved after completing 250 successful Long Passes
The Long Ranger 500: Achieved after completing 500 successful Long Passes
The Long Ranger 1000: Achieved after completing 1000 successful Long Passes
The Passing Master 100: Achieved after completing 100 successful Short Passes
The Passing Master 500: Achieved after completing 500 successful Short Passes
The Passing Master 1000: Achieved after completing 1000 successful Short Passes
The Passing Master 2500: Achieved after completing 2500 successful Short Passes
The Passing Master 5000: Achieved after completing 5000 successful Short Passes
The Wingman 10: Achieved after 10 successfull Crosses
The Wingman 100: Achieved after 100 successfull Crosses
The Wingman 250: Achieved after 250 successfull Crosses
The Wingman 500: Achieved after 500 successfull Crosses
The Wingman 1000: Achieved after 1000 successfull Crosses
The Silver Service 10: Make a total of 10 Assists
The Silver Service 100: Make a total of 100 Assists
The Silver Service 250: Make a total of 250 Assists
The Silver Service 500: Make a total of 500 Assists
The Silver Service 1000: Make a total of 1000 Assists
The Elite Winger: Achieved when the efficiency of the crosses per match ratio is above 80% in the last 20 consecutive matches.
The Failed Winger: Achieved when the efficiency of the crosses per match ratio is below 50% in the last 20 consecutive matches.
The Elite Passing Master: Achieved when the efficiency of the short passes per match ratio is above 80% in the last 20 consecutive matches.
The Failed Passing Master: Achieved when the efficiency of the short passes per match ratio is below 50% in the last 20 consecutive matches.
The Elite Long Ranger: Achieved when the efficiency of the long passes per match ratio is above 80% in the last 20 consecutive matches.
The Failed Long Ranger: Achieved when the efficiency of the long passes per match ratio is below 50% in the last 20 consecutive matches.
Forwards´ Achievements
Hat-trick Hunter 1: Achieved after scoring 1 hat-trick
Hat-trick Hunter 3: Achieved after scoring 3 hat-tricks
Hat-trick Hunter 10: Achieved after scoring 10 hat-tricks
Hat-trick Hunter 20: Achieved after scoring 20 hat-tricks
Hat-trick Hunter 50: Achieved after scoring 50 hat-tricks
The Striker 10: Score a total of 10 Goals in the Instant Matches
The Striker 100: Score a total of 100 Goals in the Instant Matches
The Striker 250: Score a total of 250 Goals in the Instant Matches
The Striker 500: Score a total of 500 Goals in the Instant Matches
The Striker 1000: Score a total of 1000 Goals in the Instant Matches
The Linesman´s Best Friend: Achieved when reaches the total of 50 offsides.
The Elite Striker: Achieved when at least 2 goals per match in the last consecutive 10 matches are made
The Blind: Achieved when the efficiency of the shots-in-goal per match ratio is below 40% in the last 20 consecutive matches.
The Sniper: Achieved when the efficiency of the shots-in-goal per match ratio is above 70% in the last 20 consecutive matches.
Campaigns
By going to the FS Arena (main menu > PvP >> Match Center) you find "Campaigns".
Following the link you´re presented with the Match Center for Campaign games. You can open the Campaign Map on the side menu where you’ll find all the available campaigns for you to play.
Now, all the necessary details for Campaign Matches:
- When opening the Campaign details page you’re presented with all the teams that you have to beat to finish the Campaign. You have to start from the bottom ’till the top, unlocking teams step-by-step (win by win).
- There are always two public open slots for each opponent. Once these are complete a new one will be created automatically.
- Once a slot is complete (11 players) the team captain can "lock" the slot and start the match. The match will then start at the next available match time (at each quarter of an hour, just like Instant Matches). If the captain doesn´t lock a team with 11 players after 30 minutes of the creation of the game, the game is created automatically.
- The team captain can set the match as private. If a match is private, all the players need the password to get in. In private matches the team captain can kick players out of the team.
- Campaigns and Instant Matches share the same limits on what concerns to the number of matches that can be played on each time slot.
- Campaigns and Instant Matches also share the number of games you can play per day.
- You don´t get ranking points for the Instant Matches ranking.
- Managers of the bot teams (at the time they were created) have access to the formation / line-up page of the team in order to change it accordingly. This is done to give managers the possibility to set-up their best team in case they haven’t used their best team in the final round of the previous season. Please note that the formation / line-up can only be changed one time. After this it´s locked for good and the access is revoked. This option is shown at the Campaigns menu, where you can find the name of the team you have access to.
- Campaigns have precedences. Meaning that you cannot compete in a Gold campaign if you haven’t completed Silver (and Bronze).
- Players can leave a team after one hour waiting for a match to start unless the team has already 11 players. Team captains cannot leave a team.
For these kind of matches you can use "special" Match Items. Here’s the full details of this feature:
- These items can only be used for Instant Games / Campaigns.
- In order to get these items you need to play Campaign matches. At the end of each match, in case you win the match, there’s a possibility to get match items. This possibility depends essentially on the difficulty level of the campaign and also on the level of your opponent within the campaign. The "drop chance" is calculated for all players withing the winning team which means that some players might get the match items while others don’t. For each match you find a "Match Rewards" link on the side link’s bar (only visible at the end of the live match).
- There are items for Goalkeepers (gloves) and field players (shirts and boots). There’s also a small possibility that a GK can get a field player item at the end of the match.
- These items are only valid for one match. After they are used in a match they disappear from your stash. Each item only provide bonuses for one skill.
- Matches from harder campaigns provide better items. However the drop rate for these campaigns is smaller. The exact opposite happens in easier campaigns: worst items but higher drop rates.
- There’s an indicator of the difficulty level at the Campaign’s details page
Campaigns´ Achievements (14)
European Campaign - Bronze: This campaign consists in defeating the champions of all low-ranked national leagues in Europe.
European Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national leagues in Europe.
European Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national leagues in Europe.
AAO Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national leagues in Africa/Asia/Oceania.
AAO Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national leagues in Africa/Asia/Oceania.
American Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national leagues in America.
American Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national leagues in America.
U19 European Campaign - Bronze: This campaign consists in defeating the champions of all low-ranked national U19 leagues in Europe.
U19 European Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked U19 national leagues in Europe.
U19 European Campaign - Gold: This campaign consists in defeating the champions of all top-ranked U19 national leagues in Europe.
U19 AAO Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked U19 national leagues in Africa/Asia/Oceania.
U19 AAO Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national U19 leagues in Africa/Asia/Oceania.
U19 American Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national U19 leagues in America.
U19 American Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national U19 leagues in America.
The goals of Instant Matches and Campaigns:
- Add more diversity to the game (you can virtually play with anyone or against anyone).
- Allowing more players to feel the real FS experience (the viewer is free for this feature)
- Improve the day-to-day activity on the website.
Instant Matches
To create a instant match (IM) game you just need to go to the match center page and, on the game creation form, select the time slot you want the game to happen (only for private team/matches), the color of the team shirt and press create.
After you have created the team, you will be redirected to the join team page where you can sign up your player in the team.
On the other hand, to join an instant match you have to go to the match center page and there choose the team you wish to play and press join.
You will be redirected to the starting eleven page where you can choose the position. Note that the team captain may change the position you will play when he defines the team formation.
Regarding Team captain, you need to know he´s the first player to sign up on each of the teams. The captain is responsible to set up the team formation.
As captain, you can change the formation how many times you want until the game starts, you can access the formation editor by clicking the symbol in front of your player name in the starting eleven list.
Let´s explain the features of this gaming option:
- FS Fans can play up to 5 matches per day (35 matches per week). No-FS Fans can play 5 matches per week.
- Team names will be created with the names of both team captains. The team captain is the first player to sign up on each of the teams
- There is ranking that will split all players between leagues (World class, Professional, Semi-professional, Amateur and Not Ranked). More info further
- There are 98 achievements to collect during your instant matches. When you gain them you will also give you achievement points that will later allow you to unlock certain campaigns. More info further
- Tactic selector equal to the one FS managers use, with team orders included.
- During the creation of the match you will be able to restrict the match regarding player’s ages and rankings. The existing options are: 17-20, 21-24, 25-28, 29+ or free for all (everyone can join whatever their age is) and World class, Professional, Semi-professional, Amateur, Not Ranked or free for all
- You can create game only in your age category or without age category
- You can choose bots´ skills level (from 10% to 100%). When picking the 100% option this doesn’t mean super-bots. It means that bots have their skills set according to the average of all the other human player’s skills. If you pick 10%, they have only 10% of this average value.
- There are limits to the number of matches than can be created on each "category"(same ranking-restrictions, same age-restrictions, etc). The max. number of matches per category is 2. Once the match is generated, players will receive a notification at the Match Center and the live match starts immediately and he can join/create another team
- A match can only start if there are 2 complete teams (11+11 players) with same "restrictions". If a team doesn’t have enough players will be delayed 3 times until it’s finally deleted.
- Private matches: you can create games only to be played with your mates / teammates. However these games will not be counted to ranking purposes.
Ranking:
As said, the ranking is divided in 4 leagues:
- World Class league
- Professional league
- Semi-professional league
- Amateur League
Each league may have many series based on the number of players participating in the Instant Matches. The exception is the World class league that only has 1 series, which means that only the best players will be on the world class league. Each series have 22 players and the ranking is updated every Monday. Obviously you’re able to navigate through all the league tables / series.
During the weekly update of the ranking (Monday 6.30 server time), the following tasks will be done:
- The top eleven players of the Professional League will be promoted to the World class league;
- The worst eleven players of the World class league will be relegated to the Professional league;
- The promotions and relegations of the remaining leagues will be dynamic, depending on the number of ranked players;
The percentage of players in each league are:
- World Class: 22 players
- Professional League: 15% of all ranked players
- Semi-Professional League: 35% of all ranked players
- Amateur League: 50% of all ranked players
Players get ranking points when they win and draw. They lose points if they lose games. The base is 3 points for a win, 1 for a draw, -3 for a loss. There might be bonuses depending on the fact that you’re playing against teams/players with higher rankings.
IM´s Achievements (98)
General Achievements
Amateur: Achieved after reaching the Amateur League
Semi-Professional: Achieved after reaching the Semi-Professional League
Professional: Achieved after reaching the Professional League
World Class: Achieved after reaching the World Class League
The Traveler: Achieved when your covered distance is above 100km
The Arena Captain 20: Achieved when after being Team Captain in 20 matches
Perfect Match: Achieved after receiving a rating of 10 in a Match
Shame: Achieved when you lose a game for more than 9 goals
Humiliation: Achieved when you win a game for more than 9 goals
First Glory: Achieved with your first Victory
Winning Streak 3: Achieved after 3 straight Wins
Winning Streak 5: Achieved after 5 straight Wins
Winning Streak 10: Achieved after 10 straight Wins
Winning Streak 20: Achieved after 20 straight Wins
Winning Streak 50: Achieved after 50 straight Wins
The road to Victory 10: Achieved after winning 10 Games
The road to Victory 100: Achieved after winning 100 Games
The road to Victory 250: Achieved after winning 250 Games
The road to Victory 500: Achieved after winning 500 Games
The road to Victory 1000: Achieved after winning 1000 Games
The Artist 10: Achieved after 10 successfull Dribbles
The Artist 100: Achieved after 100 successfull Dribbles
The Artist 250: Achieved after 250 successfull Dribbles
The Artist 500: Achieved after 500 successfull Dribbles
The Artist 1000: Achieved after 1000 successfull Dribbles
The Failed Artist: Achieved when the efficiency of the dribbles per match ratio is below 50% in the last 20 consecutive matches.
The Elite Artist: Achieved when the efficiency of the dribbles per match ratio is above 70% in the last 20 consecutive matches.
The Arena Master 10: Participate in 10 Instant Matches
The Arena Master 100: Participate in 100 Instant Matches
The Arena Master 250: Participate in 250 Instant Matches
The Arena Master 500: Participate in 500 Instant Matches
The Arena Master 1000: Participate in 1000 Instant Matches
The MoM 10: Get nominated Man of the Match 10 times
The MoM 50: Get nominated Man of the Match 50 times
The MoM 100: Get nominated Man of the Match 100 times
The MoM 250: Get nominated Man of the Match 250 times
The MoM 500: Get nominated Man of the Match 500 times
The Ultimate Player: Achieved when you have played 2500 matches, got mom 500 times, have won 1500 matches and achieve the overall rating of 6 or above
Goalkeepers´ Achievements
Steady Team 1: Achieved after getting 1 game with a Clean Sheet
Steady Team 10: Achieved after getting 10 games with a Clean Sheet
Steady Team 100: Achieved after getting 100 games with a Clean Sheet
Steady Team 250: Achieved after getting 250 games with a Clean Sheet
Steady Team 500: Achieved after getting 500 games with a Clean Sheet
The Brick Wall 50: Achieved after completing 50 saves
The Brick Wall 250: Achieved after completing 250 saves
The Brick Wall 500: Achieved after completing 500 saves
The Brick Wall 1000: Achieved after completing 1000 saves
The Fumbler: Achieved when you have conceded more than 2 goals-per-match in the last 10 consecutive matches
The Elite Wall: Achieved when no goals have been suffered in the last 10 consecutive matches
Defenders´ Achievements
The Defender 10: Achieved after 10 successfull Tackles
The Defender 100: Achieved after 100 successfull Tackles
The Defender 250: Achieved after 250 successfull Tackles
The Defender 500: Achieved after 500 successfull Tackles
The Defender 1000: Achieved after 1000 successfull Tackles
The Gentleman: Achieved when no fouls are commited in the last consecutive 20 matches
The Aggressor: Achieved when at least 1 foul per match in the last consecutive 10 matches is made
The Failed Defender: Achieved when the efficiency of the tackles per match ratio is bellow 50% in the last 20 consecutive matches.
The Elite Defender: Achieved when the efficiency of the tackles per match ratio is above 80% in the last 20 consecutive matches.
Midfields´ Achievements
The Long Ranger 50: Achieved after completing 50 successful Long Passes
The Long Ranger 100: Achieved after completing 100 successful Long Passes
The Long Ranger 250: Achieved after completing 250 successful Long Passes
The Long Ranger 500: Achieved after completing 500 successful Long Passes
The Long Ranger 1000: Achieved after completing 1000 successful Long Passes
The Passing Master 100: Achieved after completing 100 successful Short Passes
The Passing Master 500: Achieved after completing 500 successful Short Passes
The Passing Master 1000: Achieved after completing 1000 successful Short Passes
The Passing Master 2500: Achieved after completing 2500 successful Short Passes
The Passing Master 5000: Achieved after completing 5000 successful Short Passes
The Wingman 10: Achieved after 10 successfull Crosses
The Wingman 100: Achieved after 100 successfull Crosses
The Wingman 250: Achieved after 250 successfull Crosses
The Wingman 500: Achieved after 500 successfull Crosses
The Wingman 1000: Achieved after 1000 successfull Crosses
The Silver Service 10: Make a total of 10 Assists
The Silver Service 100: Make a total of 100 Assists
The Silver Service 250: Make a total of 250 Assists
The Silver Service 500: Make a total of 500 Assists
The Silver Service 1000: Make a total of 1000 Assists
The Elite Winger: Achieved when the efficiency of the crosses per match ratio is above 80% in the last 20 consecutive matches.
The Failed Winger: Achieved when the efficiency of the crosses per match ratio is below 50% in the last 20 consecutive matches.
The Elite Passing Master: Achieved when the efficiency of the short passes per match ratio is above 80% in the last 20 consecutive matches.
The Failed Passing Master: Achieved when the efficiency of the short passes per match ratio is below 50% in the last 20 consecutive matches.
The Elite Long Ranger: Achieved when the efficiency of the long passes per match ratio is above 80% in the last 20 consecutive matches.
The Failed Long Ranger: Achieved when the efficiency of the long passes per match ratio is below 50% in the last 20 consecutive matches.
Forwards´ Achievements
Hat-trick Hunter 1: Achieved after scoring 1 hat-trick
Hat-trick Hunter 3: Achieved after scoring 3 hat-tricks
Hat-trick Hunter 10: Achieved after scoring 10 hat-tricks
Hat-trick Hunter 20: Achieved after scoring 20 hat-tricks
Hat-trick Hunter 50: Achieved after scoring 50 hat-tricks
The Striker 10: Score a total of 10 Goals in the Instant Matches
The Striker 100: Score a total of 100 Goals in the Instant Matches
The Striker 250: Score a total of 250 Goals in the Instant Matches
The Striker 500: Score a total of 500 Goals in the Instant Matches
The Striker 1000: Score a total of 1000 Goals in the Instant Matches
The Linesman´s Best Friend: Achieved when reaches the total of 50 offsides.
The Elite Striker: Achieved when at least 2 goals per match in the last consecutive 10 matches are made
The Blind: Achieved when the efficiency of the shots-in-goal per match ratio is below 40% in the last 20 consecutive matches.
The Sniper: Achieved when the efficiency of the shots-in-goal per match ratio is above 70% in the last 20 consecutive matches.
Campaigns
By going to the FS Arena (main menu > PvP >> Match Center) you find "Campaigns".
Following the link you´re presented with the Match Center for Campaign games. You can open the Campaign Map on the side menu where you’ll find all the available campaigns for you to play.
Now, all the necessary details for Campaign Matches:
- When opening the Campaign details page you’re presented with all the teams that you have to beat to finish the Campaign. You have to start from the bottom ’till the top, unlocking teams step-by-step (win by win).
- There are always two public open slots for each opponent. Once these are complete a new one will be created automatically.
- Once a slot is complete (11 players) the team captain can "lock" the slot and start the match. The match will then start at the next available match time (at each quarter of an hour, just like Instant Matches). If the captain doesn´t lock a team with 11 players after 30 minutes of the creation of the game, the game is created automatically.
- The team captain can set the match as private. If a match is private, all the players need the password to get in. In private matches the team captain can kick players out of the team.
- Campaigns and Instant Matches share the same limits on what concerns to the number of matches that can be played on each time slot.
- Campaigns and Instant Matches also share the number of games you can play per day.
- You don´t get ranking points for the Instant Matches ranking.
- Managers of the bot teams (at the time they were created) have access to the formation / line-up page of the team in order to change it accordingly. This is done to give managers the possibility to set-up their best team in case they haven’t used their best team in the final round of the previous season. Please note that the formation / line-up can only be changed one time. After this it´s locked for good and the access is revoked. This option is shown at the Campaigns menu, where you can find the name of the team you have access to.
- Campaigns have precedences. Meaning that you cannot compete in a Gold campaign if you haven’t completed Silver (and Bronze).
- Players can leave a team after one hour waiting for a match to start unless the team has already 11 players. Team captains cannot leave a team.
For these kind of matches you can use "special" Match Items. Here’s the full details of this feature:
- These items can only be used for Instant Games / Campaigns.
- In order to get these items you need to play Campaign matches. At the end of each match, in case you win the match, there’s a possibility to get match items. This possibility depends essentially on the difficulty level of the campaign and also on the level of your opponent within the campaign. The "drop chance" is calculated for all players withing the winning team which means that some players might get the match items while others don’t. For each match you find a "Match Rewards" link on the side link’s bar (only visible at the end of the live match).
- There are items for Goalkeepers (gloves) and field players (shirts and boots). There’s also a small possibility that a GK can get a field player item at the end of the match.
- These items are only valid for one match. After they are used in a match they disappear from your stash. Each item only provide bonuses for one skill.
- Matches from harder campaigns provide better items. However the drop rate for these campaigns is smaller. The exact opposite happens in easier campaigns: worst items but higher drop rates.
- There’s an indicator of the difficulty level at the Campaign’s details page
Campaigns´ Achievements (14)
European Campaign - Bronze: This campaign consists in defeating the champions of all low-ranked national leagues in Europe.
European Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national leagues in Europe.
European Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national leagues in Europe.
AAO Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national leagues in Africa/Asia/Oceania.
AAO Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national leagues in Africa/Asia/Oceania.
American Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national leagues in America.
American Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national leagues in America.
U19 European Campaign - Bronze: This campaign consists in defeating the champions of all low-ranked national U19 leagues in Europe.
U19 European Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked U19 national leagues in Europe.
U19 European Campaign - Gold: This campaign consists in defeating the champions of all top-ranked U19 national leagues in Europe.
U19 AAO Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked U19 national leagues in Africa/Asia/Oceania.
U19 AAO Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national U19 leagues in Africa/Asia/Oceania.
U19 American Campaign - Silver: This campaign consists in defeating the champions of all intermediate-ranked national U19 leagues in America.
U19 American Campaign - Gold: This campaign consists in defeating the champions of all top-ranked national U19 leagues in America.
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- 1. Introduction
- 2. FootStar requirements
- 3. Registration, activation and character selection
- 4. User interface
- 5. Players
- 6. First steps, team selection and contract
- 7. Skills
- 8. Training
- 9. Mental skills and talents
- 10. Morale, adaptability and experience
- 11. Player relationship
- 12. Match day
- 13. Cities and Trips
- 14. Companies and Agencies
- 15. Teams
- 16. Team management
- 17. Transfers
- 18. Competitions for clubs
- 19. International competitions for NTs and CTs
- 20. Player Awards
- 21. National Federations
- 22. Foobbuteo PvP
- 23. Instant Matches and Campaigns
- 24. Community
- 25. Administration and Denominations
- 26. Behaviour